I'm trying to run this on Linux and I get this error:
X Error of failed request: BadLength (poly request too large or internal Xlib length error) Major opcode of failed request: 2 (X_ChangeWindowAttributes) Serial number of failed request: 170 Current serial number in output stream: 170
A couple of things: 1) Some parts need to be translated. I think the greeting with Ash and some of the menu options are the most obvious examples.
2) You want "whatever", not "wharever". "Whatever" is what someone says when they don't really care.
3) My personal recommendation is to start small and then add on to it. E.g. maybe make complete routes for Ash, Rie, and Cris and then work on stuff for Bianca and Jake afterwards. This way even if you stop development, you still have a good finished product!
4) I enjoyed the demo! I hope you'll continue working on it!
1) The parts that need to be translated in the lines were my mistake because I didn't realize that I didn't translate them when I started writing the script I did it in Portuguese and then translated it into English and it ended up happening, and in the menus, it was a bug because I passed my ren'py from Portuguese to English but I already figured out how to solve.
2) About the whatever our wharever I really had no idea, thanks for the warning
3) And about the individual routes I intend to leave them a little bit further, since making a harem route is easier to program I will use them to gain experience in programming, and when I am already used to it I will probably do the individual routes as a side project and launch them already complete while I continue to work on the "main routes", after all, they would probably be a little shorter since this is not the main focus of the game, thank you very much for the feedback, probably later this month I will be finishing version 0.1.0 of the game which is practically a re-work of the demo (0.0.1) but with a little more content
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abandoned? haven't posted since june 2020 on patreon; and dec 2020 over here.. if so, shame. definitely some potential there.
is this just a story game or do u actually like need to do stuff: collect money and more
I'm trying to run this on Linux and I get this error:
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Serial number of failed request: 170
Current serial number in output stream: 170
Nice update! One thing I wanted to let you know: I got an error after asking to see Ash's tits (I got curious...):
While running game code:
File "game/script.rpy", line 965, in script
jump dayp2
ScriptError: could not find label 'dayp2'.
BTW, good luck with your computer problems!
that's a typo the actual label is 'day2p2'
Sounds like an easy fix then! Thanks for looking into it!
Pls update it it is really good
thanks, i'm working on it
I just finished the demo. Not a bad start!
A couple of things:
1) Some parts need to be translated. I think the greeting with Ash and some of the menu options are the most obvious examples.
2) You want "whatever", not "wharever". "Whatever" is what someone says when they don't really care.
3) My personal recommendation is to start small and then add on to it. E.g. maybe make complete routes for Ash, Rie, and Cris and then work on stuff for Bianca and Jake afterwards. This way even if you stop development, you still have a good finished product!
4) I enjoyed the demo! I hope you'll continue working on it!
Thanks dude
1) The parts that need to be translated in the lines were my mistake because I didn't realize that I didn't translate themwhen I started writing the script I did it in Portuguese and then translated it into English and it ended up happening, and in the menus, it was a bug because I passed my ren'py from Portuguese to English but I already figured out how to solve.
2) About the whatever our wharever I really had no idea, thanks for the warning
3) And about the individual routes I intend to leave them a little bit further, since making a harem route is easier to program I will use them to gain experience in programming, and when I am already used to it I will probably do the individual routes as a side project and launch them already complete while I continue to work on the "main routes", after all, they would probably be a little shorter since this is not the main focus of the game, thank you very much for the feedback, probably later this month I will be finishing version 0.1.0 of the game which is practically a re-work of the demo (0.0.1) but with a little more contentNo worries! Like I said, it was a good start and I enjoyed what you have so far. Good luck!
u play as a male character or female character ?
A Male